TinyBorg- distributed cluster scheduler in C++17 with gRPC, achieving a ~3.7x speedup on Monte Carlo workloads through heterogeneous task placement
ShardGate- sharded token-bucket rate limiter in Rust using Tokio, built for low-latency request throttling under concurrent load (work in progress)
predict_reconcile- multiplayer networking layer in C++ implementing client-side prediction and server reconciliation for real-time state sync
Movie Recommendation Engine- neural collaborative filtering on MovieLens 100K, 10% RMSE improvement over baseline, served via FastAPI at 5.85ms mean latency